Orbit
Design for kid’s education AR Globe Website & Mobile
Orbit Overview
Orbit app is AR interactive globe app. Scan the Orbit globe with the Orbit app to explore countries and cultures in 3D with detailed information and interactive quizzes and activities, to expand the knowledge about the world.
Role
UX/ UI Designer
Timeline
October- November, 2022
Tools Used
Pen & Paper, Figma, Miro, Trello, Photoshop, Zoom, Google Meet, Adobe AR, Maya
Team Members
Tara Zhou
BoSung C Yoon
Jacqueline Thompson
Shalini Jhunjhunwala
Final Prototype Orbit
Log in Page
Start Page
Parental Control Page
Profile Page
Achievement Page to see chid’s learning stage
Break Time Page
The Problem
The Solution
Young working parents need both physical and technological learning materials to keep their kids engaged, as with the rise of technology, many children are spending a lot of time on non-education apps and ignoring the world around them.
By combining a physical globe with AR via the Orbit App, working parents will be able to keep their children engaged with educational materials rather than non-educational sources of entertainment.
Research Phase
Research from White Paper
Competitor Analysis
Online Survey
85%
parents use technology to supplement their child’s learning
Starting with white paper research, We began to draw from research articles on the topic of technology, Augmented Reality and and learning - when we stumbled upon an eye-opening article from The World Education Forum, which states that…
Augmented Reality is the best way to engage the students. Technology is the most attractive concept for kids, why not using it for the good? We all know that we remember better what we saw than what we listen. With AR apps you can teach complex concepts to the students easily.
Each members found competitor app that are education app but had no physical learning object aspect.
We conducted an online survey, using Google Forms to observe the patterns and similarities in what the potential users may want. A total of 20+ people responded to the survey, with a relative distribution of mothers and fathers, between ages 21 - 45.
90%
used AR technology before
90%
parents want their children to learn geography and different cultures through AR
User Research
User Testing Objectives
Interview Insights
Learning Habits of Kids
They learn best when combining physical representations and something personal
They have educational toys and watch educational videos on youtube
Kids use online resources to learn like Khan Academy
We interviewed parents who have children, are at the age and teachers. In total, there were 5 participants who helped us gather qualitative insights about their challenges and motivations.
As a researcher,we want to know how future technology can guide children’s education ?
To understand how children or people interact with future technology during the learning process.
To understand how the future technology will help children while they are learning new knowledge
What kinds of technology do people need to learn or approach to adopt knowledge?
For the User Interviews we collected qualitative data from each participant.
we categorized by learning habits of kids, parental needs, thoughts on technology and learning.
Parental Needs
The information on the source of knowledge should be bias free, non- political and fact checked
They like to monitor everything the child consumes through the internet.
Want different perspectives included in learning.
Thoughts on Technology and Learning
AR/ VR/ AI will be the future.
Does not know enough about 3D/AR/VR to say its would help learning
Believe technology should be implemented in education
User Persona
We created our User Persona based on the qualitative and some quantitative user research conducted in our product development process.
Problem & Hypothesis Statement
Gloria, a working mother of a 5 year old, needs a combination of physical and cutting edge tech (AR) to keep their kids engaged with learning materials, as with the rise of technology, many children are spending a lot of time on non-education apps and ignoring the world around them.
We believe that by combining a physical globe with AR via the Orbit App, working parents will be able to keep their children engaged with educational materials rather than non-educational sources of entertainment.
Ideation Brainstorming
A storyboard is a series of panels or frames that visually describes and explores a user’s experience with a product. Telling a story through visuals is often more effective than using words. So, we created storyboards to envision how a user like Gloria might interact with the product.
Child user flow
Storyboard
Product Structure
Sitemap
Parent user flow
Lo & Mid- Fi Prototyping & Iteration
Paper Prototype
Lo- Fi
After Lo-Fi user testing results, each members build Mid-Fi based on Lo-Fi feedback. We decided add animations and made design more uniform.
Lo- Fi Prototype User Test
Lo- Fi Prototype User Testing Results & Stakeholder Feedback
Navigation
Lessons should be numbered to facilitate checkpoint navigation.
The timer should be incorporated into the settings.
A/B Test
As UX designers, we created paper wireframes that were a basic outline of our app. As the name suggests, wireframes look like they were created with wires. They're mostly lines and shapes with some text.
While moving from Paper Prototype to Low-Fi Prototype we changed the the devices’ orientation from portrait to landscape, as landscape mode provides an immersive experience with a videos and playback controls. Also,children need bigger and bolder content for accessibility.
UX Writing
Please rename ' Adult corner' to Parental Controls.
Please use one terminology, either lessons or learning.
Please use one terminology, games or geo-games.
Method
We conducted 5 usability tests via Zoom/Google Meet and asked the interviewees to perform 4 essential tasks previously mentioned.
Objectives
To understand how children or people interact with future technology during the learning process.
To understand how the future technology will help children while they are learning new knowledge
What kinds of technology do people need to learn or approach to adopt knowledge?
Tasks
Can you access the Parent Control?
Can you reach the checkpoint or activity of Lesson 1?
Can you go to Geo- Game and finish Game 1?
Can you access Achievement?
We conducted usability tests with 4 tasks to determine if users can complete core tasks within the prototype of our app and if the app is difficult to use.
Heuristics
Horizontal Orientation preferred.
Lessons page should be staggered as it is intuitive for children.
We have tested either screen to be horizontal or vertical.
As a result, the horizontal will be easy to read for using AR.
UI Design
UI Moodboard
While moving from Low-Fi Prototype to Hi-Fi Prototype we applied the UI Style Guide, to make the design look consistent. We built the Hi-Fi Prototype based on user’s feedback on the Lo-fi Prototype.
Hi-Fi Prototyping & Iteration
Hi- Fi Prototype
While moving from Low-Fi Prototype to Hi-Fi Prototype we applied the UI Style Guide, to make the design look consistent. We built the Hi-Fi Prototype based on user’s feedback on the Lo-fi Prototype.
I worked on Logo, Color, Profile page, break time page and AR parts that are on the top of the page. I worked on most of design and interaction.
This is part of AR and I used Blender, Alias program to make earth and kangaroo. I used Adobe AR for the interaction part.
Future Iteration
During the design process, we grow more attached to the children and mom’s users. Here are the future steps we need to work on ;
Add tips and tricks in the space under the logo on the left hand section of the screen
Add quick access to different sections of a lesson
Refine color scheme to retain bright colors with better contrast and improve accessibility
Add create account feature to our website